Glixie drone pilot, gunslinger, and occasional hacker. The life of any party!


High functioning GLiXie
Ht 5’8" Wt 160lbs Age 20-40? Appearance Average

Wired Nerves w\ control computer (base of skull) – GLiXie (-80%):
Breakable: DR 15 (10%), SM -4 (15%), Complex (5%)
Can Be Stolen: not usable, hard to remove (5%)
Unique (25%)
Temporary Disadvantage: Electrical (20%)
Nuisance Effect: DX -6, IT -8, Minor-Upon Shutdown Only (0%)

+DX 20 [200/5 = 40]
+IT 20 [200/5 = 40]
+Versatile [5/5=1] +1 to creativity-based skill checks
+Perfect Balance [15/5=3] +6 to keep upright on difficult terrain
+4 vs knockdown
+1 Acrobatics, Climbing, Pilot
+Lightening Calculator: Intuitive Mathematician [5/5=1]
+Improved G-Tolerance: 0.5 [10/5=2] 0.5G increment
+High Pain Threshold [10/5=2] no shock penalties
+3 to HT vs knockdown/stun
+3 to Will roll vs pain/torture
+Hard to Subdue: +2 [4/5=1] +2 to HT rolls vs unconsciousness
+Gunslinger [25/5=5] Aim bonus (Acc) without aiming
+Fearlessness: +5 [10/5=2] +5 to will vs Fright / Intimidation
+Extra Attack: +1 [25/5=5] +1 physical body action per turn
+Enhanced Time Sense [45/5=9] Always goes first, can perceive very fast events
+Compartmentalized Mind: 3 [150/5=30] +3 mental actions per turn
+Catfall [10/5=2] -5 yards to fall for damage, DX roll to halve remainder
+Ambidexterity [5/5=1] No off-hand modifiers
+Absolute Direction 3D [10/5=2] +3 Body Sense, Nav (air, land, sea)
+2 Acrobatics, Free Fall, Nav (Space, HSpace)
+1 Pilot
+Basic Speed: +2 [8/5=2]
+Neural Jack [9/5=2]

++0 pts remain

ST 12 20
G Familiarity (All) 10

Skills 49

1 19 DX/H Acrobatics
1 19 IQ/A Armoury:9 /heavy weapons
2 20 IQ/A Artillery:9 /cannon
2 20 IQ/A Artillery:9 /guided missiles
4 22 DX/E Beam Weapon:9 /pistol
1 20 IQ/E Computer Operation:9
4 20 IQ/H Computer Programming:9
1 20 IQ/E Crewman:9 /spacer
1 19 DX/A Driving:9 /motorcycle
1 19 IQ/A Electronics Operation:9 /sensors
1 19 IQ/A Electronics Repair:9 /cybernetics
1 19 DX/A Environment Suit:9 /vacc
1 20 DX/E Fast Draw /pistol
1 20 IQ/E First Aid:9
2 20 IQ/A Forward Observer:9
2 20 DX/A Free Fall
2 21 DX/E Gunner:9 /beam
1 20 DX/E Gunner:9 /cannon
1 20 DX/E Guns:9 /rifle
4 20 DX/H Karate
1 20 DX/E Melee Weapon /knife
1 19 PR/A Observation
1 21 IQ/A Navigation:9 /hyperspace
2 22 IQ/A Navigation:9 /space
2 22 DX/A Piloting:9 /aerospace
2 22 DX/A Piloting:9 /low space
2 22 DX/A Piloting:9 /high space
2 20 DX/A Stealth
1 19 DX/A Throwing
1 19 PR/A Urban Survival

Disadvantages: total -115, used [-75]
Dead Broke [-25]
Social Stigma: GLiXie (monster, react -4 fear/hatred) [-15]
Cannot Speak: mute [-25]
Easy To Read [-10]
Albinism (no modifiers) 0
Amnesia: Partial [-15]
Unusual Biochemistry [-5]
Low Empathy [-20]
Pirate’s Code of Honor [-5]

HP 12
PER 20
FP 10

Basic Lift 29
DMG: Thrust 1d
Swing 1d + 3
Speed 9.5
Move 9
DR 0
Parry (x2) 13

lbs. Move Dodge
29 12 12
58 9 11
87 7 10
174 4 9
290 2 8


This is a trope.

Amoungst human populations, approximately one person in ten thousand has a slightly altered gene in the GLiX series. Under normal circumstances this has the effect of preventing the proper application, but not the formation of, skin pigments – making it one of the various causes of albinism. However, like many genes the true mechanics of the GLiX series wasn’t revealed until the advent of very sophisticated genetic engineering, particularly as it applied to cybernetics. It turns out that these genes are part of a mechanism which generates chemical markers to allow cells to determine their location in the body. Typically the marker gene and the receptor gene are paired, such that a change to one similarly modifies the opposite and the dependent processes are unaffected. GLiX issues, as such, tend to express themselves in strange and subtle ways. Before the discovery of the albinism connection they were thought to be introns.

All of this is relevant because unlike human cells, medical nanomachines are built to work with a standard genome, so GLiX mutations are a real problem. In the best case the machines will simply fail to operate, but often they become overly aggressive – creating the cybernetic equivalent of a cancer. Administration of modern medical nanomachines to a GLiX mutant is typically either ineffective or fatal, and as such full genome mappings are required by law in most modern states before such medications can be applied.

Of course this is most states, under most circumstances. The emergence of street cybernetics has compromised the integrity of the system, as many popular cybernetic upgrades use medical nanomachines in order to interface with the host’s nervous system. These cyberneurons tend to react to GLiX mutations in a particularly aggressive manner: by cannibalizing the entire nervous system. For most would-be cyborgs this is an immediate death sentence, but in cases where mass neuron replacement was the goal there is a moderate chance of survival. Results amoung survivors are mixed: there is always a severe degree of mental disfunction, while other areas – particular neuro-muscular control – can be greatly enhanced. Unfortunately, while this is devastating to the individual there are many fringe societies who view such a result positively, so not only are GLiX mutants often found lining up for cybernetic procedures, in many cases they are subjected to such procedures against their will.

The result is that in spite of many efforts to the contrary a small segment of the population, about one person in ten million, are cyberized GLiX mutants. They are unevenly distributed, being found most often in very poor or poorly governed areas, where they are extremely disproportionately represented in violent occupations. And more are being made every day.


Voyager Rat